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Deck Construction Rules
> Players must choose a legendary creature as the "Commander" for their deck.
> A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.
> The Commander's colour identity restricts what cards may appear in the deck.
> A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
> An EDH deck must contain exactly 100 cards, including the Commander.
> With the exception of basic lands, no two cards in the deck may have the same english name.
> EDH is played with vintage legal cards, with two exceptions: - cards are legal as of their set's prerelease - Shahrazad is legal for play in EDH (* NOTA: Relamente hay más cartas prohibidas, tenerlo en cuenta).
Play rules
> The start of game procedure for EDH is as follows: - Players announce their choice of Commander and move that card to the command zone. - Players may then sideboard if the optional rules for sideboards are being used. - Each player draws a hand of seven cards. - Players may mulligan, using the modified "Partial Paris" method.
> Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.
> If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.
> While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, its owner must pay {2} for each time it was previously cast from the command zone. (ie: it costs 6WW to cast for the third time.)
> If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
> Players begin the game with 40 life.
> Commander are subject to the Legend rule; they will be put into the graveyard or command zone at the same time as any other Legendary creatures with the same name.
> New: Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in EDH unless the optional sideboard rule is in use. If sideboards are used, wishes and similar cards may retrieve sideboard cards.
Forbidden Cards (in our playgroup)
Ancestral Recall Balance Biorhythm Black Lotus Channel Coalition Victory Emrakul, the Aeons Torn *NEW* Fastbond Gifts Ungiven Kokusho, the Evening Star Karakas Library of Alexandria Limited Resources Metalworker Mox Sapphire, Ruby, Pearl, Emerald and Jet Painter's Servant Panoptic Mirror Protean Hulk Recurring Nightmare Staff of Domination Sway of the Stars Time Vault Time Walk Tinker Upheaval Yawgmoth's Bargain
Additionally the following legends should not be used as a Commander:
Braids, Cabal Minion Erayo, Soratami Ascendant Rofellos, Llanowar Emissary Vendilion Clique
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UPDATE 04-05-2011 Tolarian Academy is Unbanned in our Playgroup
UPDATE 18-07-2011 Worldgorger Dragon is Unbanned, according to MTGCOMMANDER.NET
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UPDATE 30-09-2011 Lion's Eye Diamond is Unbanned, according to MTGCOMMANDER.NET
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 Un Pro no roba, tutorea cada turno. It feels better to win with a bad deck than to lose with a good deck
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